The other main issue is the challenge itself, as you will probably fail a few times while working out all the systems and tricks of the game, and that will put some off. Last Bastion is also going to take up some significant space on your table, so you'll want to make sure you save it for your bigger surface, if you've got one. The actual character designs on the Hero Boards are a bit wanting, as only a few of them stand out in any real way. The miniatures are impressive, as are the visuals on the Bastion Tiles, Horde Cards, and pretty much everywhere else (even the rule book is slick). That said, there are some issues that hold it back a bit. That constant push and pull might frustrate some, but if you're a fan of a challenge, this is going to be right up your alley. Things can amplify incredibly quickly, depending on what cards you draw, and you always feel like you're walking a tightrope between making it to the next turn and utter failure. The needs of the group will constantly shift throughout the game, and as you get closer to the warlord in the deck, the amount of enemies coming at you only increases, and it's this escalating challenge that makes the game so addictive. The same goes for utilizing the Dwarven Quarry, which has a trap miniature that you can place on an empty spot, while others offer buffs, healing, or other benefits. That means you only have to roll two yellow symbols to defeat an enemy instead of three, and since you only have three dice to work with, you'll want to send someone over there throughout the game to switch that out, depending on what color enemy is dominating the board. For instance, the Standard Bastion Tile lets you pick a specific color flag to hang, which reduces enemies of that color by one. It's important for the team to communicate and figure out what would help the team overall, and someone might need to eat some damage or a negative effect next round to fill a crucial role. If you find yourself at a table with a bunch of lone wolves, this probably won't go very well.
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